import pygame
import gamestate

class IgPlace(gamestate.GameState):
    """GameState for placing cannons within ingame state"""
    
    def __init__(self):
        self.background = pygame.Surface((1024, 700))
        self.background.fill((255, 0, 0))
    
    def draw(self, screen):
        screen.blit(self.background, (0, 0))
    
    def update(self, etime):
        pass